Showing posts with label Freebooterz. Show all posts
Showing posts with label Freebooterz. Show all posts

Sunday, 12 April 2015

Freebooterz vs Salamanders - Green vs Green Round 2

I recently had a game again against me friends Salamanders. Again this was a 1000pt game, pitting the forces of Kaptin Oddgrum Ded'ey against Vulkan Hestan's chosen forces. Again we played the Maelstrom of War mode (I think, either way the one with the cards), and I was eager to see if my last game was a total fluke, or if I really did get some Ork mojo back.

The Mission
We decided to use the mission cards again. This time, we would get an amount equal to the turn number we were on. So 1st Turn would be 1, 2nd be two and so on.  As always the Kaptin needs lots of loot to keep the loyalty of his boyz, so again we had objectives to claim for.

Freebooter Forces of Oddgrum Ded'ey
Kaptin Oddgrum Ded'ey
Power Klaw
Boss pole
Lucky Stick
Twin-linked Shoota
'eavy Armour

Big Mek 'Smee'
Kustom Force Field
Powerclaw

Painboy

6 Nobz
'Eavy Armour
2 Power Klaws
2 Combi-shootas

20 Shoota Boyz
2 Big Shootaz
Nob, Power Klaw, Bosspole

13 Shoota Boyz
1 Big Shoota
Nob, Bosspole

20 Slugga Boyz
Nob, Power Klaw, Bosspole

3 Zzap Guns

Imperial Space Marines, Salamanders Chapter
Vulcan Hestan

5 Assault Marines
2 Flamers
Drop Pod


5 Assault Marines
2 Flamers
Drop Pod

10 Tactical Marines

10 Tactical Marines

5 Devastators
4 Missile Launchers

5 Legion of the Damned
Sgt, Power Maul

 Kaptin Ded'ey issues forth a howl and all the Orks surge forward. His own unit of Nobs however start bickering about the spoils that they will have before the game has even begun, and are bogged down in the copse of trees as a result.
 The first mission card I got. Typical I thought.
 The Marines move forward to secure objectives. The Drop pod missfored and I placed in the far corner, where the assault marines will take the longest to get into the action.
 Kaptin Ded'ey lets out an almighty WAAAGH! and the boys rush forward, crashing into the tactical Squad that moved up. They felled 7 of the mighty Space Marines and took little casualties in return, and move up after them, away from the objective.
 Da boyz rushing towards new objectives/loot.
 The marines open fire, in an effort to thin the ranks of the orks. The missile launchers reap a heavy toll.
 The Legion appear in front of the zzap guns.

 Da boyz all rush in, securing objectives as they can.
 The shoota boyz take some shots at the Damned, but only achieve some cosmetic damage.
 The Slugga boyz assault and chop up the remaining marines, then consolidate back to the objective in the building behind them.
 The Shoota boyz assault and wipe out the Damned in close combat. Then start the trudge back to the objective before the Kaptin can see.

 Hestan spots an opbjective on the old temple and makes a run for it, but fails to make the distance.
 More assault marines come down from the heavens, and flame the shoota boyz in revenge.
 The Devastators do considerable damage to the Shoota boyz, even wounding the Nob.
 All that's left of the shoota boyz on the right flank after the drop pod marines lit them up.
 Final turn, the Kaptin and his crew all make for Hestan and his unit. They assault in and effectively kill all the marines bar the sgt, and the Kaptin cuts Hestan down.

Unfortunately we had to stop at his stage due to time, however it was a clear victory to the Orks (7 to 2 I think). Kaptin Oddgrum Ded'ey attains victory for his krew once more. For certain the forces of the Salamanders have a grudge against the old sea rat. We shall see if they will have their revenge.

I'm planning on getting the big gunz finished next (its just the crew that is left) and then I really want to get my Flash Gitz together, as there is no unit more fitting for this army than that.

Thanks for looking!

Cheers!

Monday, 23 March 2015

Freebooterz!

I've been threatening for a while to post what I have done for my Freebooterz, especially as they have featured in a few games, but with no decent close ups. So I thought I would rectify that here.

I have been collecting Orks on and off for ages. I first started them out as Blood Axes, as I like the camo and all that. However I would have loved to do Freebooterz, except I was no that keen on making them all piratey with greenstuff. The I discovered Maxmini. I discovered they did a range of Pirate Nob heads, normal Pirate Boyz heads and even Pirate Grot heads. That to me was problem solved, so then I started my boyz in earnest. I got as far as doing my main unit before my Imperial Fists and Fantasy took time away from these boyz. I'm hoping I can get a few more painted this time round, mainly so I can feel better playing with a painted force.

 First up is Kaptin Oddgrum Ded'ey, based completely off the Badruk model. I did add a beard squig though and a glowing eye.



 I also gave him a pet attack squig. I remember them being a lot more effective in the last Ork book though.
 The start of my pirate Nobz unit. I gave careful attention to put eye patches on all the ork glyphs with carefully cut plasticard.

 
 The whole mob, ready for action.
Big Mek 'Smee'. Always ready to provide a helping hand and 5+ invunerable save.

So that is the entire Freebooter force I have for now. I'm in the midst of painting up the Zzap guns, as I was sick of seeing them in a  multi-coloured paint scheme. Will post them hopefully soon.

Thanks for looking.

Cheers!

Green vs Green: Freebooterz vs Salamanders 40k Battlereport

Been a little while but I do have something to show for the idleness. I recently had a game against my friend wth my ill fated Freebooter Orks. I've posted up a couple of games I have had with them against him, one against his Dark Angels and the other against his Tyranids. Needless to say after my firs two thrashings against my Orks, I was very much looking forward to the same here. For whatever reason I just can't get my mojo back with the Orks.

I figured for this game, to hell with it, and I'll just take a swarm of stuff and as much fully painted models as I have, just for kicks. I was prepared to roll some dice and have a bit of fun pushing a lot of models around. This game was also exciting as we got to use the mission cards (whatever they are called), so the mission objectives change and flow throughout the battle. Should be good!

So here is my band of scallywags.

Kaptin Oddgrum Ded'ey
Power Klaw
Boss pole
Lucky Stick
Twin-linked Shoota
'eavy Armour

Big Mek 'Smee'
Kustom Force Field
Powerclaw

Painboy

6 Nobz
'Eavy Armour
2 Power Klaws
2 Combi-shootas

20 Shoota Boyz
2 Big Shootaz
Nob, Power Klaw, Bosspole

13 Shoota Boyz
1 Big Shoota
Nob, Bosspole

20 Slugga Boyz
Nob, Power Klaw, Bosspole

3 Zzap Guns

My friends forces (from memory)
Imperial Space Marines, Salamanders Chapter

Vulcan Hestan

8 Assault Marines
2 Flamers
Drop Pod

5 Tactical Marines

5 Tactical Marines

5 Legion of the Damned
Sgt, Power Sword

5 Legion of the Damned
Sgt, Power Maul

5 Legion of the Damned
Sgt, Power Sword

So the scene is set. Will my Orks Finally achieve something other than annihilation on the field? We shall see. We kick off by drawing the mission cards. Mine as I expect are rubbish, my friend gets some decent ones to start. I get the first turn, my friend fails to steal the initiative, and this time I take the first turn.

 The Freebooterz ready to loot!
 Salamanders. Only 10 models on the board. Hmmm...
 Freebooter Turn 1
 All my units surge forward. Da Kaptin and his Nobz move to seize the objective there, as that was the only card I drew where I could get any points.
 Salamander Turn 1
 The drop pod with Vulcan and the Assualt Marines come down. The Tactical Marines make a run for the objective, while the ones at the back just consolidate on there objective. I believe he got all 3 of these objectives on his cards, so a very good start for him.

 Freebooter Turn 2
 My Slugga boyz, with the Big Mek Smee and Painboy in tow, just make the assault range with the tactical Marines. They were wiped out in the ensuring combat, with my ladz consolidating closer to the Marines in his deployment zone.
 On the other side, my Shoota boyz move up and upon up excitedly on the assault marines and Vulcan, killing a few and injuring Vulcan.
 Salamander Turn 2
One of the Legion of the Damned squads turn up right near my Zzap Guns. They open up with melta and slay three of my Nobz.

 Vulcan and his assault marines, peek around the corner and attempt to charge, but don't have the momentum.

Freebooter Turn 3
 Da Kaptin, turns around and charges the Damned, killing all but the Sgt.
 The rest of the boyz open up on Hestan's unit, wiping them out, except for a lone assualt marine, and a severely wounded Hestan.

Salamander Turn 3
 The last 2 units of the Legion of the Damned show up to lend a hand to Vulcan. They all open up into my smaller unit of Shoota boyz on the objective. They get whittled good, but pass their moral.
Hestan ad the lone marine charge my big unit of Shoota boyz. The overwatch does nothing, but the weight of numbers and the powerclaw end Hestan and the marine. The unit then consolidates towards the Legion of the Damned.

Freebooter Turn 4
The Slugga boyz finally get into comabt with the last few Tactical Marines at the end of the field. It doesn't last long.
Both units of Shoota boyz plus the Zzap guns open up on the Legion of the Damned to negligible effect.

Salamander Turn 4
Both Damned units finish off the remnants of the Shoota boy mob, and then move towards my bigger Shoota boyz mob. Then assault in as well. I win combat but he is fearless.

Freebooter Turn 5
I consolidate towards different objectives for some last minute points. My Shoota boyz move towards and fire upon the last enemy unit of the field.

Salamander Turn 5
The last Damned models move and let rip into the Orks, to no lasting affect.

Freebooter Turn 6
It was fortunate that I got another turn, as if it had ended there, it would have been 8 to 7. The last of the Shoota Boyz fire and assault in, finishing off the last model.

Game. Final Score:

Freebooterz: 8
Salamanders: 7

A very close game points wise. Although it is nice to have finally had a victory of sorts with the Orks, I can't help but feel it was pretty much up to list design for this game. All I did was simply overwhelm the enemy as much as possible and roll as much dice as I could. Still, it was nice to not be tabled for once.

In celebration I have found some Freebooterz making there way onto my painting table, so will hopefully have an update soon, as well as show what I have thus far.

Thanks for looking.

Cheers!