This was the first game form 2017 a few weeks back. We both took a lot of infantry, though I as usual went for my armour, and my friend went for shenanigans. It was a relaxing fun game, where I broke my usual rule of fully painted and took a few wip units to try out. Namely an outrider squad and a Land Raider Phobos.
We decided to play a mission we hadn't played before, where each objective marker is randomly rolled at the end of the game to see what it was worth. Anything from negative to positive victory points.With 1500 pts a side, we went for it.
Imperial Fists 1500pts
Praetor in Terminator Armour, Storm Shield, paragon blade, digi lasers
Terminator command squad with storm shields in a Land Raider Phobos (my friend kindly let me have this option)
3 tactical squads in Rhinos
9 Outriders with power axes
Alpha Legion 1500pts
Dynat
5 Siege Tyrants
2 Tactical sqauds
2 veteran tactical squads with missile launchers
The deployment
Imperial Fists deployment, with my new bike squad.
Sneaky Alpha Legion deployment.
Alpha Legion 1st Turn
A tactical squad moves towards the centre of the board, while a hail of fire erupts from the Siege Tyrants inflicting 3 hull points on my new Land Raider. Some missiles also do a hull point of damage to a rhino as well.
Imperial Fists 1st Turn
With a roar, the armour all drive up to a couple of buildings that have the Alpha Legion holed up in. The bikes move up, but are a fraction of an inch from assaulting the building. It was also at this stage that I realised that my bikes probably couldn't assault up in a building.
Alpha Legion 2nd Turn
Everything opens up at the Imperial Fists tanks. The Land Raider amazingly suffers nothing from all the shots, while the tactical squad on foot assaults the lead rhino and wrecks it with a melta bomb.
Imperial Fists 2nd Turn
All out! 30 tactical marines hit the dirt, along with the Huscarls.
The bikes redeploy towards some outflanking tacticals.
The Huscarls assault the building containing the tactical squad, and wipe them out. The 30 tacticals let rip into the veteran tactical squad in the ruins, killing all but 3.
Alpha Legion 3rd Turn
A saboteur turns up, throwing some wretched concoction of demolitions, but fails to do any damage the the Land Raider.
The outflanking tacticals try and move away from the bikes, and open up on them. I believe they suffered a few casualties. The Land Raider finally goes down to the Siege Tyrants.
Imperials Fists 3rd Turn
Huscarls make a dash for the Siege Tyrants building.
The bikes redeploy in front of the saboteur.
At this stage you can tell I have lost a bit of armour in these tight streets. The bikes assault the saboteur and wipe him out. The 20 tacticals wipe out the veterans left over in the building on the bottom right. The other 10 tacticals hop back into the only functioning armour left and make for the other building with veterans in it.
Alpha Legion 4th Turn
Imperial Fists 4th Turn
Alpha Legion 5th Turn
The Siege Tyrants move to a better position and rain death on tactical squad 2, hunkered out side their building. 2 survive the onslaught.
Imperial Fists 5th Turn
Realising it is towards the end, and with the loss of the praetor and the Huscarls, the Imperial Fists begin preserving strength and hunker down on objectives.
Alpha Legion 6th Turn
The Siege Tyrants trudge out of their building to smoke the last 2 members of Tactical Squad 2. Otherwise they consolidate an objective.
Imperial Fists 6th Turn
The remaining marines just bunker down on some objectives, hoping they will be worth the price that was paid to secure them.
Final victory points.
Alpha Legion: 10
Imperial Fists 7
I know where it went down hill for me, though I was primarily trying out my new units. The bikes were a mixed bag of disappointment again. Though this time they weren't wiped out having achieved nothing, so I can't completely fault them. The Land Raider did a sterling job staying alive to turn 3, surviving all the Krak missiles. Definitely needs a paint job for such a heroic effort.
Close game in the end, and certainly had its swaying moments, but it came through for the Alpha legion in the end. Adalwulf will have his rewenge!
Thanks for looking.
Cheers!
Showing posts with label Alpha Legion. Show all posts
Showing posts with label Alpha Legion. Show all posts
Sunday, 5 March 2017
Friday, 30 September 2016
30k Imperial Fists vs Alpha Legion/Questoris Knights
I managed to have a 2500pt game against my friends Alpha Legion, bolstered with a few of my Knights to make the points. Normally I write a fair bit about these games, but I always forget to take notes, especially on the mission that we play (considering I just go for crushing victory and walk over my dead enemies, not surprising I don't remember). This time, however, I am getting lazy, and dead tired to boot, so I might just post some pics with a little commentary long the way. Hope that will be okay.
Here we go!
Alpha Legion Deployment (I was amazed that they deployed for once!) The yellow units were lent/stolen by the AL for this game.
My meagre force. Of course, in that spartan is Dorn and my Huscarls, plus a Primaris Medicae in Terminator armour. Veterans and breachers in the land raiders.
I steal the initiative!
The AL Siege Tyrants blow up the Veterans Land Raider with 20 Krak missiles.
The Land Raider lines up on the lead Knight.
The leviathan sees a target, but gets immobilised from the 20 Krak missiles from the Siege Tyrants!
Breachers pop out in an effort to stall Dorn.
Turn 3 sees all my units pop out. At this stage of the game, very little has died.
Then down goes the first Knight Errant.
With Dorn and his Huscarls rippin into the breachers, who do a fair job of soaking damage, in that there is some left to run away!
Lots of shots from the Siege Tyrants and another tactical squad Furying of the legion, take their toll on Dorn's Huscarls.
My turn 4.
Despite strapping 10 melta-bombs to the land raider, I do 2 hull points. Not quite what I was hoping for. Dorn and the Huscarls rip the squad apart and consolidate towards those thrice cursed Siege Tyrants.
My other land raider pops the last Knight.
The tyrants, Dynat and the AL tactical squad all charge Dorn and his unit.
Dorn takes some damage, but deals enough back to send the tactical marines fleeing.
The veterans charge around the land raider to help out Dorn and the Huscarls. Which proves enough of a tipping point that they flee off the table.
This sneaky squad moves behind my lines for the objective, and all I can do is shoot 2 lascannons at them a turn, which proves to not be enough.
The game ends in a very slight win to the Imperial Fists, only through attrition. We both help objectives, and both either got slay the warlord or first blood. A very close match.
Thanks for looking.
Cheers!
Here we go!
Alpha Legion Deployment (I was amazed that they deployed for once!) The yellow units were lent/stolen by the AL for this game.
My meagre force. Of course, in that spartan is Dorn and my Huscarls, plus a Primaris Medicae in Terminator armour. Veterans and breachers in the land raiders.
I steal the initiative!
The AL Siege Tyrants blow up the Veterans Land Raider with 20 Krak missiles.
The Land Raider lines up on the lead Knight.
The leviathan sees a target, but gets immobilised from the 20 Krak missiles from the Siege Tyrants!
Breachers pop out in an effort to stall Dorn.
Turn 3 sees all my units pop out. At this stage of the game, very little has died.
Then down goes the first Knight Errant.
With Dorn and his Huscarls rippin into the breachers, who do a fair job of soaking damage, in that there is some left to run away!
Lots of shots from the Siege Tyrants and another tactical squad Furying of the legion, take their toll on Dorn's Huscarls.
My turn 4.
Despite strapping 10 melta-bombs to the land raider, I do 2 hull points. Not quite what I was hoping for. Dorn and the Huscarls rip the squad apart and consolidate towards those thrice cursed Siege Tyrants.
My other land raider pops the last Knight.
The tyrants, Dynat and the AL tactical squad all charge Dorn and his unit.
Dorn takes some damage, but deals enough back to send the tactical marines fleeing.
The veterans charge around the land raider to help out Dorn and the Huscarls. Which proves enough of a tipping point that they flee off the table.
This sneaky squad moves behind my lines for the objective, and all I can do is shoot 2 lascannons at them a turn, which proves to not be enough.
The game ends in a very slight win to the Imperial Fists, only through attrition. We both help objectives, and both either got slay the warlord or first blood. A very close match.
Thanks for looking.
Cheers!
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